Japanese
Interactive
- Let us regard a learning as a sequence in the form of :
scene - change of scene - scene - chang of scene - . . . . . . . .
Then the meaning of "interactive" is that
- it is the learner her/himself who changes scenes;
- the learner make any scene present if s/he wants to do.
- In current schools, "interactive" is realized in the following manner :
- A student asks a question.
- A student asks the teacher to go back to a scene which s/he passed once.
- A student asks the teacher to pause instruction and give her/him time so that s/he can think well and try to understand by her/him-self.
- In the case of educational programs in TV, although there is no direct interaction between instructor and viewers, interactivity is realized by casting leaners in the program.
- The Traditional class is very poor about interactivity from the viewpoint of "new media power".
- The relationship between teacher and leaners and among leaners becomes an issue.
"I hesitate to ask a question."
- It is not easy for children to cut into an instructional scene. In fact, they often become break down in such a manner as : "I cannot say well." "I missed what I intended to say."
- Curricula and teaching plans restrict teachers about spending time and effort for taking care of learners.
"It is impossible to spend time so much."
"It is impossible to spend much time to a particular student."
- Going back to a particular scene which passed is not so easy.
Suppose you are to write again on the blackboard what you once wrote and deleted. It is sometimes laborious and time-eating. And learners, out of consideration for your feelings, would feel hesitant about asking you to do it.