Coordinate3



    #VRML V1.0 ascii

    Coordinate3 {
      point [
        0 2 0,
        -1 0 1,
        1 0 1,
        1 0 -1,
        -1 0 -1,
        0 -2 0
      ]
    }

    IndexedFaceSet {
      coordIndex [
        0,1,2,-1,
        0,2,3,-1,
        0,3,4,-1,
        0,4,1,-1,
        5,1,2,-1,
        5,2,3,-1,
        5,3,4,-1,
        5,4,1,-1
      ]
    }