SpotLight



    #VRML V1.0 ascii

    Separator {
      PointLight {
        on TRUE
        intensity 1
        color 1 1 0
        location 0 1 1
        direction 0 1 -1
        dropOffRate 0
        cutOffAngle 0.5
      }
      Material {
        diffuseColor 0 0 1
      }
      Cube {
        width 4
        height 3
        depth 2
      }
    }